Whatever the reason you may at some stage want to reset the material/color on your tool. Either you’ve accidentally painted over or have been testing out different materials and colors but now wants to start over.
Before attempting to reset, make sure Layers are deactivated (Not in recording mode).
- Activate MRGB channel & RGB Intensity set too 100% (Under Draw palette).
- Select Flat Color Material Shader.
- Under Color Palette, select color White & click Fill Object.
Now the vertex contains no color nor material information whatsoever. Simply assign a new material & continue sculpting.
Again, If nothing happens after Fill Object. Check if your layers is activated and in in record mode. If so, deactivate recording and fill object again.